what happens if you try to go too fast and cut too much with the router.
Saturday, February 28, 2009
Thursday, February 12, 2009
random rules
Here's the other version of the tile game. It's actually the first one I wrote and a lot more difficult to achieve logically. This other one can be completely random because the tiles have ends on each side, but in this version, only two sides have arc ends which constrains the options for rotation significantly as to avoid "dead ends." Once I had written this code however, it was only a matter of about ten minutes to trim out the excess to arrive at the other version of this code which is conceptually simpler.
Posted by joseph at 1:19 AM 0 comments
Wednesday, February 11, 2009
cul-de-sac
My critic showed us these children's toys using tiles arranged in patterns. arranged manually, it takes some time to simply copy/paste/rotate/move so I decided to script the process. This applet shows no bias towards the two tiles, but it is possible to adjust a bias and achieve more predictable results. Each time the script is run, the results are unique (in this version, I believe there are 2^(50^2) permutations) Maybe I'll build some sort of interface for this thing…or maybe I have better things to do.
tomorrow I'll post another version with different pieces.
Posted by joseph at 5:04 PM 0 comments
Tuesday, February 10, 2009
tessellation
starting off the semester with a script that produces a tessellated surface using (in this case) a semi-random array of vectors (vectors in maya = points for everyone else). I'm hoping that this algorithmic investigation will yield some useful tools…or at least some shiny renderings..
Posted by joseph at 4:39 PM 0 comments
Tags: architecture, rendering
Monday, February 9, 2009
spring? Just kidding!(?)
With temperatures supposed to get up to 50°F this week, it feels like spring in the middle of February. However, I'm pretty sure we're getting suckered.
Posted by joseph at 2:28 PM 0 comments
Wednesday, February 4, 2009
Mastercam
Mastercam is definitely an lesson in patience, perseverance, frustration, and tedium. However, it pays off when you get it right.
edit - in cleaning my keyboard I accidentally deleted the original photo associated with this post. this makes me sad.
edit 2 - thanks to Time Machine I restored the image. Thanks time machine!
Posted by joseph at 11:20 PM 0 comments
Tuesday, February 3, 2009
things I've learned from this video:
Posted by joseph at 10:11 PM 0 comments