Showing posts with label rendering. Show all posts
Showing posts with label rendering. Show all posts

Tuesday, February 10, 2009

tessellation


chrome tesselated surface, originally uploaded by neutralSurface.

starting off the semester with a script that produces a tessellated surface using (in this case) a semi-random array of vectors (vectors in maya = points for everyone else). I'm hoping that this algorithmic investigation will yield some useful tools…or at least some shiny renderings..

Tuesday, April 29, 2008

sixDays

I have to figure out a way to make this badboy out of materials that are by nature flat. This may hurt.

Friday, February 1, 2008

studioWorks


door02, originally uploaded by neutralSurface.

Finally sat down (for like twenty-four hours) and put out some renderings for studio works. Unlike my botched model, these turned out okay.  This image is from my door project (see previous post)

(As always you can click the image and be taken to my flickr stream)

Saturday, January 26, 2008

Water


Water Tower, originally uploaded by neutralSurface.

For our energy class final we had to design something that had something from a shipping shipping container…or something. We were placed into small groups and then assigned a location (with some kind of extreme condition associate with it) somewhere in the world for our containers to live. I was assigned to New Orleans and so I got to work on a container that would deliver fresh water and living quarters. I came up with this little deal that opens up to make a water tower that supports a passive solar water heater array and create a shady sleeping porch-like space inside. Maybe not the most exciting, but it's done, and in the end isn't that what it's all about?

Monday, December 17, 2007

Section Render


2007.12.16-SectionRender, originally uploaded by neutralSurface.

a presentation section perspective of my dormer project. Much blood was shed for this project.

Wednesday, December 12, 2007

render


quick process render, originally uploaded by neutralSurface.