starting off the semester with a script that produces a tessellated surface using (in this case) a semi-random array of vectors (vectors in maya = points for everyone else). I'm hoping that this algorithmic investigation will yield some useful tools…or at least some shiny renderings..
Tuesday, February 10, 2009
Tuesday, April 29, 2008
sixDays
This is curver's remorse. How am I going to make/ draw this?, originally uploaded by neutralSurface.
I have to figure out a way to make this badboy out of materials that are by nature flat. This may hurt.
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joseph
at
6:40 PM
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Tags: architecture, digital media, gsd, rendering
Friday, February 1, 2008
studioWorks
Finally sat down (for like twenty-four hours) and put out some renderings for studio works. Unlike my botched model, these turned out okay. This image is from my door project (see previous post)
(As always you can click the image and be taken to my flickr stream)
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joseph
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7:22 PM
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Tags: architecture, rendering
Saturday, January 26, 2008
Water
For our energy class final we had to design something that had something from a shipping shipping container…or something. We were placed into small groups and then assigned a location (with some kind of extreme condition associate with it) somewhere in the world for our containers to live. I was assigned to New Orleans and so I got to work on a container that would deliver fresh water and living quarters. I came up with this little deal that opens up to make a water tower that supports a passive solar water heater array and create a shady sleeping porch-like space inside. Maybe not the most exciting, but it's done, and in the end isn't that what it's all about?
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joseph
at
4:41 AM
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Tags: architecture, rendering
Monday, December 17, 2007
Section Render
a presentation section perspective of my dormer project. Much blood was shed for this project.
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joseph
at
5:48 PM
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Tags: architecture, gsd, rendering